Human health is changing and today's technology provides greater opportunity for insight and understanding about the conditions and changes in health using on body sensors or in the environemt ( quantified self ) . This means that subjective feelings of h ealth and wellness functionality can be translated into objective facts about how healthy and how fit you reallyt are. On the basis of this insight , private users and health care can initiate various measures to prevent and treat the patient/user with th e ability to provide rapid and accurate feedback on how these measures work at individual , group and community level . Games Technology and Health ( gamification ) make use of objective data and apply game design to create motivating and engaging applica tions for gameful (re)habilitation and iinteraction with others.
It is estimated that the total games & healthcare market only in Norway will represent an annual turnover of about 500 million in 2018, which is greater than the overall gaming industry in Norway today.
By combining the needs of the public sector for better health solutions with expertise in academia and the private sector in games, simulations, e-learning and robotics we will strengthen research, innovation and development capacity and int eraction in the private and public sectors.
Games and simulation is a future growth industry in health care, nationally and internationally.
At this event Oslo Medtech will present cases from:
Sunnass Hospital and Oslo University Hospital (cognitive and motoric training games ideas and entrepreneurs) as well as Østfold Hospital Trust and AHUS (multiplayer simulation based training for doctors and nurses). In addition we will pitch ideas from projects by entrepreneurs and companies as Appertus, Attensi, Good will games, Ravn Studiom, DIPS and Alpaville Security.