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XARMONY - Human Augmented Reality: Museum, educatiON & industrY. HORIZON-CL4-2023-HUMAN-01-21: Next Generation eXtended Reality (RIA)

Awarded: NOK 99,999

Production lines and machines are getting more and more complex. Information is spread out over a physical and a digital world and is difficult to combine. To access that information, operators need to continuously switch context. The need of data visualization tools is identified, data should be relational, interactive, clear and accessible. Using the advantage of XR, data can be presented using 3D space, with intuitive UI will save time for performing tasks/trainings. Using XR just the needed information is shown for each moment, in real time and in the right place, user will have the necessary information to make decisions and to work more efficiently. Solutions for Virtual-, Augumented- and Mixed Reality will also be applied in non-industrial settings like education and cultural heritage. Access for visitors with disabilities to all rooms of museums within buildings with difficult access, combining virtual/real exhibitions, with multiuser interaction and real time guiding. The platform will enable the user to share a unified experience via virtual presence Digital Twin oriented metaverses will allow for creation of metaverses for education, where users will be able to set up buildings/training rooms with different immersive experiences, as well as collaborative meeting/training rooms in which they will be able to engage students in different immersive experiences. The application of metaverse technology will be used to design collaborative environments with rich interaction methods including voice and chat communication with real-time translations and tactile communication. Interactive Technologies such as Augmented (AR) and Virtual Reality (VR) are set to transform the ways in which people communicate, interact and share information on the Internet and beyond. This will directly impact a larger number of European industries ranging from manufacturing, construction, engineering, to education, entertainment, media and culture, enabling new business opportunities

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